Making a Rork App Sell on the App Store — ASO, Pricing, and IAP Strategy
How to take a Rork-built app from invisible to ranked, priced right, and earning real money on the App Store. ASO, price psychology, IAP design, and subscription tactics drawn from running indie apps solo.
A Solo Developer's Strategy for Pushing a Mobile App Past ¥100k/Month — Real Revenue Tuning Tested on Rork-Built Apps
The hands-on strategy for breaking the ¥100k/month wall in solo mobile development. Ad eCPM optimization, IAP tuning, subscription retention, and ASO — every lever I've actually tested on Rork-built apps over 12 years of solo monetization, with code and numbers.
Squeezing Every Character of Value Out of Your App Store Keyword Field — A Practical ASO Guide for Rork-Built Apps
The App Store keyword field gives you only 100 characters, and they often decide whether an indie app is found at all. Here is how I design that field for Rork-built apps: removing words already in the name and subtitle, covering spelling variants, designing per locale, and a small script that counts the remaining budget for you.
Taking a Rork Max Native App Up the App Store Charts — The Order I Build Ads, StoreKit 2, and Subscriptions
The order I follow to grow a Rork Max SwiftUI app into one that stays near the top of its App Store category: a single AdGate that decides when ads may show, StoreKit 2 Transaction.updates monitoring, and where I draw the lines on ASO and retention — with working code.
Rork: From Launch to Your First $1,000 — ASO, Pricing, and Launch Marketing Playbook
Shipping a Rork app to the App Store is not the same as earning from it. A step-by-step playbook for ASO, pricing, and launch marketing that gets you to your first $1,000 in revenue.
How to Get Your Rork App Featured on the App Store — 7 Design Strategies That Impress Apple's Editorial Team
How to design, build, and nominate your Rork app for App Store featuring — Apple HIG compliance, accessibility, performance, and a field-by-field walkthrough of Featuring Nominations in App Store Connect.
Linting ASO Keywords Across Locales — Protecting Apple's 160-Character Search Budget
The Node linter I run against name, subtitle and keywords in every locale to protect Apple's 30/30/100 character budget — with real output and what it caught.
Creating App Store Screenshots with Figma
A Figma workflow for App Store and Google Play screenshots, rebuilt around the current official specs (checked October 2026): which sizes to make, how to leave room for long translations, and how to export and re-check before submitting.
You Only Need to Capture the 6.9-inch iPhone for App Store Screenshots
App Store Connect only requires two screenshot sizes: the 6.9-inch iPhone and the 13-inch iPad. Building on Apple auto-downscaling for smaller devices, here is how I use fastlane snapshot and frameit to cut the screenshot count for a multi-language app.
Review Count Is Decided by When You Ask, Not the Wording — Rating Design for Rork Apps
When a Rork-built app's review count stalls, the cause is usually not the request wording but the moment you choose to ask. Here is the expo-store-review frequency limit, how iOS and Android differ, and working implementation code.
Rewrite Just the First Three Lines of Your Rork App's Store Description
Pasting Rork's generated description straight into App Store Connect leaves value on the table. On iOS, almost no one reads past 'more'. Here's how to rewrite the few lines that actually get read—and why iOS and Google Play need different openings.
How I Localized My Play Store Screenshots into 16 Languages — Swapping PSD Text with Python and Standardizing on Noto Fonts
An implementation log of localizing an Android wallpaper app's store screenshots into 16 languages: swapping PSD text layers per language with Python, auto-shrinking overflow, and assigning the right font per script — with the actual code and a font cheat sheet.