◉RORK LABJP
●GPT-6.1 SOL — Added to Rork's model menu (09-29) with Low, Medium and High effort; included on Pro and Max●SONNET 5.5 — Claude Sonnet 5.5 is selectable: strong at UI design and faster than Sonnet 5 (09-28)●SDK 58 — Expo SDK 58 is out of beta as of 10/15 (beta since 09/15). Check your dependencies before upgrading●WIDGET — A write-up traces an iOS widget that renders black only in production builds●OBSERVE — EAS Observe now records native crashes too (SDK 57.0.21 or later, 10/07)●NEW — My App Open Ad Only Showed When the App…●GPT-6.1 SOL — Added to Rork's model menu (09-29) with Low, Medium and High effort; included on Pro and Max●SONNET 5.5 — Claude Sonnet 5.5 is selectable: strong at UI design and faster than Sonnet 5 (09-28)●SDK 58 — Expo SDK 58 is out of beta as of 10/15 (beta since 09/15). Check your dependencies before upgrading●WIDGET — A write-up traces an iOS widget that renders black only in production builds●OBSERVE — EAS Observe now records native crashes too (SDK 57.0.21 or later, 10/07)●NEW — My App Open Ad Only Showed When the App…
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IAP

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Rork5AdMob4ASO3App Store3solo developer2monetization2subscription2StoreKit 22Subscription2Monetization2pricing1subscriptions1
⟐ Business/2026-05-03Intermediate

Making a Rork App Sell on the App Store — ASO, Pricing, and IAP Strategy

How to take a Rork-built app from invisible to ranked, priced right, and earning real money on the App Store. ASO, price psychology, IAP design, and subscription tactics drawn from running indie apps solo.

⟐ Business/2026-05-02Advanced

A Solo Developer's Strategy for Pushing a Mobile App Past ¥100k/Month — Real Revenue Tuning Tested on Rork-Built Apps

The hands-on strategy for breaking the ¥100k/month wall in solo mobile development. Ad eCPM optimization, IAP tuning, subscription retention, and ASO — every lever I've actually tested on Rork-built apps over 12 years of solo monetization, with code and numbers.

⟐ Business/2026-05-02Intermediate

Mobile App Monetization Foundations With Rork — Choosing Between Ads, IAP, and Subscriptions

A monetization primer for Rork-built mobile apps: ads, in-app purchases, and subscriptions compared by fit and implementation pitfalls, plus a small estimator that turns your own DAU, conversion, and churn assumptions into side-by-side monthly revenue, AdMob mediation practice, and cohort retention code.

⬡ Rork Dev/2026-04-28Advanced

Why In-App Purchases Disappear with Family Sharing — Building Bulletproof IAP for Family Apps with Rork

Subscription revenue from Family Sharing purchases can vanish days after the sale settles. This guide covers the four refund triggers, a StoreKit 2 + Server Notifications V2 implementation for Rork apps, and a StoreKit Testing matrix that catches family edge cases before launch.

⟐ Business/2026-04-26Advanced

Taking a Rork Max Native App Up the App Store Charts — The Order I Build Ads, StoreKit 2, and Subscriptions

The order I follow to grow a Rork Max SwiftUI app into one that stays near the top of its App Store category: a single AdGate that decides when ads may show, StoreKit 2 Transaction.updates monitoring, and where I draw the lines on ASO and retention — with working code.

⬡ Rork Dev/2026-03-19Advanced

Unity Game Monetization Practical Guide — AdMob Optimization, IAP, and Subscription Design (Advanced)

An advanced implementation memo for Unity mobile game monetization, covering AdMob mediation, StoreKit 2 / Google Play Billing v7 IAPs, and subscription design with production-ready C# code.