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PLAY — Google Play's target API level 36 requirement took effect yesterday, August 31. From today, new apps and updates must target Android 16VISIBILITY — Apps still on API 35 stay listed but disappear for users on newer Android versions. No error is raised; new installs simply fade, which makes the change easy to missEXTENSION — If you missed the deadline, an extension through November 1, 2026 can be requested in Play Console — best filed alongside a concrete migration planAPPLE — On the Apple side, the event lands September 9 and iOS 27 is reported to ship September 14. Testing generated apps on iOS 27 hardware before release week is time well spentEXPO — Expo released expo-paste-input on August 28, a native module that brings image, GIF, and sticker paste to React Native TextInputEAS — EAS Observe reached general availability on August 20, putting crash and performance monitoring on the same EAS platform as builds and updatesPLAY — Google Play's target API level 36 requirement took effect yesterday, August 31. From today, new apps and updates must target Android 16VISIBILITY — Apps still on API 35 stay listed but disappear for users on newer Android versions. No error is raised; new installs simply fade, which makes the change easy to missEXTENSION — If you missed the deadline, an extension through November 1, 2026 can be requested in Play Console — best filed alongside a concrete migration planAPPLE — On the Apple side, the event lands September 9 and iOS 27 is reported to ship September 14. Testing generated apps on iOS 27 hardware before release week is time well spentEXPO — Expo released expo-paste-input on August 28, a native module that brings image, GIF, and sticker paste to React Native TextInputEAS — EAS Observe reached general availability on August 20, putting crash and performance monitoring on the same EAS platform as builds and updates
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IAP

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Business/2026-05-03Intermediate

Making a Rork App Sell on the App Store — ASO, Pricing, and IAP Strategy

How to take a Rork-built app from invisible to ranked, priced right, and earning real money on the App Store. ASO, price psychology, IAP design, and subscription tactics drawn from running indie apps solo.

Business/2026-05-02Advanced

A Solo Developer's Strategy for Pushing a Mobile App Past ¥100k/Month — Real Revenue Tuning Tested on Rork-Built Apps

The hands-on strategy for breaking the ¥100k/month wall in solo mobile development. Ad eCPM optimization, IAP tuning, subscription retention, and ASO — every lever I've actually tested on Rork-built apps over 12 years of solo monetization, with code and numbers.

Business/2026-05-02Intermediate

Mobile App Monetization Foundations With Rork — Choosing Between Ads, IAP, and Subscriptions

After shipping your first Rork mobile app, the immediate question is 'how do I monetize this?' This article organizes the three primary models — ads, in-app purchases, and subscriptions — through the lens of 12 years of solo development experience and real numbers.

Rork Dev/2026-04-28Advanced

Why In-App Purchases Disappear with Family Sharing — Building Bulletproof IAP for Family Apps with Rork

Subscription revenue from Family Sharing purchases can vanish days after the sale settles. This guide shows the four refund triggers, a complete StoreKit 2 + Server Notifications V2 implementation in Rork, and a sandbox testing matrix that catches family edge cases before launch.

Business/2026-04-26Advanced

Building a Rork Max Top-100 App That Pays

Going from 'Rork Max can generate a SwiftUI native app' to 'this app sits in the App Store category Top 100 and earns $1,500–4,000/month' is a real gap. Here's the complete monetization playbook — architecture, AdMob, IAP, subscription, ASO, and retention — with working SwiftUI code.

Rork Dev/2026-03-19Advanced

Unity Game Monetization Practical Guide — AdMob Optimization, IAP, and Subscription Design (Advanced)

An advanced implementation memo for Unity mobile game monetization, covering AdMob mediation, StoreKit 2 / Google Play Billing v7 IAPs, and subscription design with production-ready C# code.