Making a Rork App Sell on the App Store — ASO, Pricing, and IAP Strategy
How to take a Rork-built app from invisible to ranked, priced right, and earning real money on the App Store. ASO, price psychology, IAP design, and subscription tactics drawn from running indie apps solo.
A Solo Developer's Strategy for Pushing a Mobile App Past ¥100k/Month — Real Revenue Tuning Tested on Rork-Built Apps
The hands-on strategy for breaking the ¥100k/month wall in solo mobile development. Ad eCPM optimization, IAP tuning, subscription retention, and ASO — every lever I've actually tested on Rork-built apps over 12 years of solo monetization, with code and numbers.
Mobile App Monetization Foundations With Rork — Choosing Between Ads, IAP, and Subscriptions
A monetization primer for Rork-built mobile apps: ads, in-app purchases, and subscriptions compared by fit and implementation pitfalls, plus a small estimator that turns your own DAU, conversion, and churn assumptions into side-by-side monthly revenue, AdMob mediation practice, and cohort retention code.
Why In-App Purchases Disappear with Family Sharing — Building Bulletproof IAP for Family Apps with Rork
Subscription revenue from Family Sharing purchases can vanish days after the sale settles. This guide covers the four refund triggers, a StoreKit 2 + Server Notifications V2 implementation for Rork apps, and a StoreKit Testing matrix that catches family edge cases before launch.
Taking a Rork Max Native App Up the App Store Charts — The Order I Build Ads, StoreKit 2, and Subscriptions
The order I follow to grow a Rork Max SwiftUI app into one that stays near the top of its App Store category: a single AdGate that decides when ads may show, StoreKit 2 Transaction.updates monitoring, and where I draw the lines on ASO and retention — with working code.
Unity Game Monetization Practical Guide — AdMob Optimization, IAP, and Subscription Design (Advanced)
An advanced implementation memo for Unity mobile game monetization, covering AdMob mediation, StoreKit 2 / Google Play Billing v7 IAPs, and subscription design with production-ready C# code.