Building a Segmented Control With a Sliding Indicator in Reanimated
The stock segmented control looks out of place on Android. Here is a custom Reanimated component that measures each segment and slides the indicator, with complete code plus UI-thread rendering, accessibility, and RTL handling from real shipping notes.
What Your App Should Do When Someone Turns On Reduce Motion — A Motion-Respecting Layer in Expo
When a user enables iOS Reduce Motion or Android Remove Animations, how should your app respond? Combine AccessibilityInfo with Reanimated's ReduceMotion to replace heavy motion with a calmer alternative instead of simply switching it off.
Add Long-Press Drag Reordering to Your Rork Favorites List Without the Jank
A practical walkthrough for retrofitting long-press drag reordering onto a Rork-generated favorites list: keeping re-renders down, respecting the worklet boundary, persisting the order, and avoiding ghost cards and scroll conflicts.
Bringing ProMotion 120Hz to a Wallpaper App — Implementation Notes on CADisableMinimumFrameDurationOnPhone and Reanimated v3
Implementation notes from making a Rork-generated wallpaper app run at 120Hz on ProMotion devices. Covers Info.plist setup, Expo config plugins, Reanimated v3 worklets, FlashList scroll gotchas, and AdMob eCPM lift measured across six wallpaper apps.
Adding Bottom Sheets to a Rork App — A Practical Guide to @gorhom/bottom-sheet on iOS and Android
Rork's default Modal works for confirmations, but the moment you need multiple snap points or inertial scroll inside the sheet it falls short. This guide walks through dropping @gorhom/bottom-sheet into a Rork project, handling the keyboard, and smoothing out iOS/Android differences.
Reanimated Worklet Errors in Rork Apps — Six Things to Check Before You Panic
React Native Reanimated throws a lot of worklet errors the moment you add it to a Rork project. This walkthrough covers the six most common causes, from a missing Babel plugin to closure capture bugs, in the order you should investigate them.
The Three Implementation Details That Decide First-Touch Feel in Rork Apps — Animation, Haptics, and Transition Speed
Two apps can offer the same features yet feel completely different. The reason usually comes down to animation, haptics, and transition speed. Here is exactly how to implement each of the three in a Rork-built app, with code you can drop in today.
React Native Skia in Rork — Custom Charts, Animations, and Shader Effects
A complete guide to implementing high-quality custom graphics in your Rork app using React Native Skia. Covers Canvas-based custom charts, gradients, shader effects, and interactive animations with Reanimated — all with practical, production-ready code.
The Complete Rork App Performance Optimization Guide: Rendering, Memory, and Bundle Size
A comprehensive guide to squeezing every bit of performance out of your Rork app. Covers rendering optimization, memory leak prevention, bundle size reduction, and profiling with Flipper.
Rork × React Native Reanimated & Gesture Handler — Building 60fps Animations and Advanced Gesture Interactions
Keeping Reanimated 3 and Gesture Handler at 60fps, told through the production pitfalls I hit running wallpaper and calming-tone apps: delayed runOnJS, useDerivedValue caching, FlashList pairing, and missing cancelAnimation — each with real measurements.