RORK LABJP
TOOLING — Rork's developer repos keep moving: rork-xcode was updated on July 16, rork-device on July 15, and rork-plist on July 13OPUS46 — Claude Opus 4.6 is live in Rork, and Rork Max is built to assemble apps on top of Claude CodeSIM — A cloud iOS simulator runs in the browser, with one click to install on a device and two clicks to publish to the App StoreMAX — Rork Max emits pure Swift rather than React Native, reaching iPhone, iPad, Apple Watch, Apple TV, Vision Pro, and even iMessageNATIVE — That opens up HealthKit, ARKit and LiDAR, NFC, Dynamic Island, Live Activities, 3D through Metal, and on-device inference with Core MLSEED — Rork raised a $15M seed led by Left Lane Capital, with Peak XV and a16z Speedrun joining the roundTOOLING — Rork's developer repos keep moving: rork-xcode was updated on July 16, rork-device on July 15, and rork-plist on July 13OPUS46 — Claude Opus 4.6 is live in Rork, and Rork Max is built to assemble apps on top of Claude CodeSIM — A cloud iOS simulator runs in the browser, with one click to install on a device and two clicks to publish to the App StoreMAX — Rork Max emits pure Swift rather than React Native, reaching iPhone, iPad, Apple Watch, Apple TV, Vision Pro, and even iMessageNATIVE — That opens up HealthKit, ARKit and LiDAR, NFC, Dynamic Island, Live Activities, 3D through Metal, and on-device inference with Core MLSEED — Rork raised a $15M seed led by Left Lane Capital, with Peak XV and a16z Speedrun joining the round
TAG

Reanimated

10 articles
Back to all tags
Related:
React Native7Rork6Animation4Expo2UI2Gesture Handler2Reduce Motion1Accessibility1drag to reorder1state management1ProMotion1120Hz1
Rork Dev/2026-07-08Intermediate

Building a Segmented Control With a Sliding Indicator in Reanimated

The stock segmented control looks out of place on Android. Here is a custom Reanimated component that measures each segment and slides the indicator, with complete code plus UI-thread rendering, accessibility, and RTL handling from real shipping notes.

Rork Dev/2026-06-23Intermediate

What Your App Should Do When Someone Turns On Reduce Motion — A Motion-Respecting Layer in Expo

When a user enables iOS Reduce Motion or Android Remove Animations, how should your app respond? Combine AccessibilityInfo with Reanimated's ReduceMotion to replace heavy motion with a calmer alternative instead of simply switching it off.

Rork Dev/2026-06-21Advanced

Add Long-Press Drag Reordering to Your Rork Favorites List Without the Jank

A practical walkthrough for retrofitting long-press drag reordering onto a Rork-generated favorites list: keeping re-renders down, respecting the worklet boundary, persisting the order, and avoiding ghost cards and scroll conflicts.

Rork Dev/2026-05-29Advanced

Bringing ProMotion 120Hz to a Wallpaper App — Implementation Notes on CADisableMinimumFrameDurationOnPhone and Reanimated v3

Implementation notes from making a Rork-generated wallpaper app run at 120Hz on ProMotion devices. Covers Info.plist setup, Expo config plugins, Reanimated v3 worklets, FlashList scroll gotchas, and AdMob eCPM lift measured across six wallpaper apps.

Rork Dev/2026-04-29Intermediate

Adding Bottom Sheets to a Rork App — A Practical Guide to @gorhom/bottom-sheet on iOS and Android

Rork's default Modal works for confirmations, but the moment you need multiple snap points or inertial scroll inside the sheet it falls short. This guide walks through dropping @gorhom/bottom-sheet into a Rork project, handling the keyboard, and smoothing out iOS/Android differences.

Rork Dev/2026-04-24Intermediate

Reanimated Worklet Errors in Rork Apps — Six Things to Check Before You Panic

React Native Reanimated throws a lot of worklet errors the moment you add it to a Rork project. This walkthrough covers the six most common causes, from a missing Babel plugin to closure capture bugs, in the order you should investigate them.

Rork Dev/2026-04-22Intermediate

The Three Implementation Details That Decide First-Touch Feel in Rork Apps — Animation, Haptics, and Transition Speed

Two apps can offer the same features yet feel completely different. The reason usually comes down to animation, haptics, and transition speed. Here is exactly how to implement each of the three in a Rork-built app, with code you can drop in today.

Rork Dev/2026-04-04Advanced

React Native Skia in Rork — Custom Charts, Animations, and Shader Effects

A complete guide to implementing high-quality custom graphics in your Rork app using React Native Skia. Covers Canvas-based custom charts, gradients, shader effects, and interactive animations with Reanimated — all with practical, production-ready code.

Rork Dev/2026-04-03Advanced

The Complete Rork App Performance Optimization Guide: Rendering, Memory, and Bundle Size

A comprehensive guide to squeezing every bit of performance out of your Rork app. Covers rendering optimization, memory leak prevention, bundle size reduction, and profiling with Flipper.

Rork Dev/2026-03-30Advanced

Rork × React Native Reanimated & Gesture Handler — Building 60fps Animations and Advanced Gesture Interactions

Keeping Reanimated 3 and Gesture Handler at 60fps, told through the production pitfalls I hit running wallpaper and calming-tone apps: delayed runOnJS, useDerivedValue caching, FlashList pairing, and missing cancelAnimation — each with real measurements.