RORK LABJP
PLAY — Google Play's target API level 36 requirement took effect yesterday, August 31. From today, new apps and updates must target Android 16VISIBILITY — Apps still on API 35 stay listed but disappear for users on newer Android versions. No error is raised; new installs simply fade, which makes the change easy to missEXTENSION — If you missed the deadline, an extension through November 1, 2026 can be requested in Play Console — best filed alongside a concrete migration planAPPLE — On the Apple side, the event lands September 9 and iOS 27 is reported to ship September 14. Testing generated apps on iOS 27 hardware before release week is time well spentEXPO — Expo released expo-paste-input on August 28, a native module that brings image, GIF, and sticker paste to React Native TextInputEAS — EAS Observe reached general availability on August 20, putting crash and performance monitoring on the same EAS platform as builds and updatesPLAY — Google Play's target API level 36 requirement took effect yesterday, August 31. From today, new apps and updates must target Android 16VISIBILITY — Apps still on API 35 stay listed but disappear for users on newer Android versions. No error is raised; new installs simply fade, which makes the change easy to missEXTENSION — If you missed the deadline, an extension through November 1, 2026 can be requested in Play Console — best filed alongside a concrete migration planAPPLE — On the Apple side, the event lands September 9 and iOS 27 is reported to ship September 14. Testing generated apps on iOS 27 hardware before release week is time well spentEXPO — Expo released expo-paste-input on August 28, a native module that brings image, GIF, and sticker paste to React Native TextInputEAS — EAS Observe reached general availability on August 20, putting crash and performance monitoring on the same EAS platform as builds and updates
Articles/Dev Tools
Dev Tools/2026-05-29Advanced

Bringing ProMotion 120Hz to a Wallpaper App — Implementation Notes on CADisableMinimumFrameDurationOnPhone and Reanimated v3

Implementation notes from making a Rork-generated wallpaper app run at 120Hz on ProMotion devices. Covers Info.plist setup, Expo config plugins, Reanimated v3 worklets, FlashList scroll gotchas, and AdMob eCPM lift measured across six wallpaper apps.

ProMotion120HzReanimated10FlashList5iOS110Wallpaper3

Premium Article

The first thing I noticed using my wallpaper app on an iPhone 15 Pro was a gut feeling that the scrolling was running at 60fps. Safari on the same phone glides at 120Hz, and my app felt half a beat behind. With six wallpaper apps in production, leaving the ProMotion display under-used felt sloppy enough that I spent two solid weeks fixing it.

Both of my grandfathers were temple carpenters, and I grew up watching them judge their own work by how it felt under the hand before they ever measured it. Scroll feel falls into the same category — you sense the lag before you can describe it in numbers. These notes capture what it took to push 120Hz through a Rork-generated React Native app, written from the perspective of someone running six wallpaper apps in parallel.

The lag I felt — and what was actually causing it

I'm Masaki Hirokawa. I've been shipping iOS and Android apps as an indie developer since 2014, and my wallpaper catalogue alone has crossed 50 million downloads. Roughly 40% of new installs come from iPhone 15 Pro or newer ProMotion-capable models, and the AdMob dashboard shows that this slice runs about 1.3–1.5x the eCPM of older devices, with longer average sessions.

That means any 120Hz sloppiness lands hardest on the most monetizable segment. Swiping through thousands of wallpaper thumbnails is the single most frequent gesture in this app, and the gap between 60fps and 120fps shows up immediately in how satisfying that motion feels.

When I first profiled the app with Xcode Instruments, the GPU was capable of reaching 120Hz, but UIScrollView was being clamped to 60Hz. That's the iOS behavior introduced in 2022: CADisplayLink's minimum frame duration is locked to 60Hz unless the app explicitly opts in. All six of my apps were caught by this trap, because the Expo prebuild that Rork emits doesn't touch this particular Info.plist key.

Adding CADisableMinimumFrameDurationOnPhone the right way

The first step to unlocking ProMotion is adding the following key to Info.plist. Apple's own documentation states that ProMotion apps must explicitly opt in.

<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>

You can hand-edit native code in a Rork project, but because I run EAS Build in CI, I recommend writing an Expo config plugin instead. Manually edited Info.plist files get overwritten the next time Rork syncs the project, and with six apps in the same monorepo, that kind of drift becomes expensive fast.

// plugins/withProMotion.ts
import {
  ConfigPlugin,
  withInfoPlist,
} from "@expo/config-plugins";
 
const withProMotion: ConfigPlugin = (config) => {
  return withInfoPlist(config, (cfg) => {
    cfg.modResults.CADisableMinimumFrameDurationOnPhone = true;
    return cfg;
  });
};
 
export default withProMotion;

Adding "plugins": ["./plugins/withProMotion"] to app.json means expo prebuild --clean re-injects the key every time. In my monorepo, I promoted this plugin to a shared package so the six wallpaper apps can never forget it.

One thing to keep in mind: the simulator will not show you 120Hz. Even on Apple Silicon Macs, CADisplayLink.preferredFrameRateRange.preferred returns 60. You have to test on a real ProMotion device. I keep an iPhone 15 Pro and an iPhone 16 Pro Max next to my workstation so I can compare them side by side.

Thank you for reading this far.

Continue Reading

What follows includes implementation code, benchmarks, and practical content we hope you'll find useful. This site runs without ads — server and development costs are supported entirely by members like you. If it's been helpful, we'd be truly grateful for your support.

WHAT YOU'LL LEARN
How to wire CADisableMinimumFrameDurationOnPhone via both Info.plist and an Expo config plugin so Rork prebuilds don't overwrite it
Refactor of the wallpaper preview screen using Reanimated v3 useFrameCallback and useSharedValue to lift 60fps motion to true 120fps
Concrete eCPM, session length, and retention deltas measured across six wallpaper apps after ProMotion went live
Secure payment via Stripe · Cancel anytime

Unlock This Article

Get full access to the rest of this article. Buy once, read anytime. This site is ad-free — your support goes directly toward keeping it running.

or
Unlock all articles with Membership →
Share

Thank You for Reading

Rork Lab is ad-free, supported entirely by members like you. We publish practical guides daily with implementation code, benchmarks, and production-ready patterns. If you've found it useful, we'd love to have you on board.

  • Copy-paste ready implementation code
  • New advanced guides published daily
  • $5/mo or $15 for lifetime access
View Membership →

Related Articles

Dev Tools2026-07-27
When to Raise Your Minimum iOS Version — Count Leftover Branches, Not User Percentages
Judging a minimum OS bump by usage share produces the same answer every year, so the decision never happens. Here is the annotation convention, the sweep script that counts how many branches each candidate floor would retire, and what to watch for 30 days after.
Dev Tools2026-07-13
Losing HealthKit Data on Incremental Sync — Designing HKQueryAnchor Persistence
When step or sleep data double-counts or goes missing on incremental HealthKit sync, the root cause is usually HKQueryAnchor persistence. Here is a working Swift design that handles newAnchor and deletedObjects correctly and stays consistent across reinstalls and background updates.
Dev Tools2026-07-11
Implementing App Clips with Rork Max — delivering the core of your app the moment someone scans a code
Building on the native Swift that Rork Max produces, this note walks through the 15 MB App Clip budget, receiving the launch URL, and handing state off to the full app.
📚RECOMMENDED BOOKS
Build a Large Language Model (From Scratch)
Sebastian Raschka
LLM Dev
Prompt Engineering for LLMs
Berryman & Ziegler
Prompting
AI Engineering
Chip Huyen
AI Eng
* Contains affiliate links
See all →