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●GPT-6.1 SOL — Added to Rork's model menu (09-29) with Low, Medium and High effort; included on Pro and Max●SONNET 5.5 — Claude Sonnet 5.5 is selectable: strong at UI design and faster than Sonnet 5 (09-28)●SDK 58 — Beta since 09/15 with no stable date yet; running projects in Expo Go has required login since 09/03●WIDGET — A write-up traces an iOS widget that renders black only in production builds●OBSERVE — EAS Observe now records native crashes too (SDK 57.0.21 or later, 10/07)●NEW — My App Open Ad Only Showed When the App…●GPT-6.1 SOL — Added to Rork's model menu (09-29) with Low, Medium and High effort; included on Pro and Max●SONNET 5.5 — Claude Sonnet 5.5 is selectable: strong at UI design and faster than Sonnet 5 (09-28)●SDK 58 — Beta since 09/15 with no stable date yet; running projects in Expo Go has required login since 09/03●WIDGET — A write-up traces an iOS widget that renders black only in production builds●OBSERVE — EAS Observe now records native crashes too (SDK 57.0.21 or later, 10/07)●NEW — My App Open Ad Only Showed When the App…
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App Monetization

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AdMob12Rork10Mediation4Indie Dev4Subscription3indie development3StoreKit2Indie Development2eCPM2subscription2ASO2subscriptions2
⟐ Business/2026-05-03Intermediate

From Rork to $1,000/month with AdMob — A Practical Indie Developer's Monetization Playbook

How to take a Rork-built mobile app toward meaningful monthly AdMob revenue: category fit, getting the ATT-before-initialize order right, time-based interstitial pacing, judging by ARPDAU, app-ads.txt, and running a small portfolio.

⟐ Business/2026-04-25Advanced

How I Push a Rork-Built App Toward $700/Month — A Field Guide to Pricing Tests, Retention, and Churn Defense

A premium playbook for taking a Rork-built app to roughly $700/month in revenue, focused on pricing tests, retention engineering, and churn defense. Distilled from 12 years of running indie apps in parallel — what actually moved revenue, what didn't, with realistic numbers and code.

⟐ Business/2026-06-30Intermediate

Adding App Store Promoted In-App Purchases to a Rork App

How to list purchases on your App Store product page and carry a buyer straight into your in-app purchase flow. Covers receiving deferred purchases that arrive before the app is launched or the user is signed in, with implementation for both react-native-iap and StoreKit 2.

⟐ Business/2026-06-29Intermediate

Designing a Referral System Without a Heavy Backend

Add a referral program to your Rork (Expo) app without standing up a fleet of servers. Covers code generation, deferred deep-link attribution on first launch, idempotent reward fulfillment that never double-pays, and basic guards against self-referral and device farming, all with working code.

⟐ Business/2026-06-04Advanced

Expanding AdMob bidding demand without adding SDKs — what applying to 11 server-side partners taught me about 'enabled ≠ serving'

A working log of actually adding SDK-free, server-side bidding partners to AdMob's bidding sources: the difference between doc-type and form-type sign-up flows, how reCAPTCHA behaves, and the trap that 'partnership enabled' does not mean 'eligible to serve', told from a solo developer's point of view.

◇ App Dev/2026-05-31Intermediate

Retuning AdMob Mediation Priorities: Notes From Trying to Lift My eCPM

A running log of how I manually revisited the network priorities in my AdMob mediation setup to lift eCPM on an indie wallpaper app, what changed compared to leaving it on auto-optimization, and what I noticed along the way.

⟐ Business/2026-05-30Advanced

Two Weeks After Adding Pangle and Mintegral to My AdMob Waterfall — Notes on eCPM and Fill Rate

A record from a wallpaper app with over 50 million downloads: I added Pangle and Mintegral to my AdMob mediation, then compared two weeks of eCPM and fill-rate data. Bidding-and-waterfall coexistence, the effective-revenue breakdown, region-based groups, and a daily monitoring script — kept in a form you can actually operate.

⟐ Business/2026-05-30Advanced

I Turned Off My AdMob Floors and Revenue Collapsed — The Mediation Rules That Actually Worked Solo

A record of tuning AdMob mediation eCPM floors to real-world rates on an indie wallpaper app, and handling the end of Unity Ads waterfall support. Why you must not turn INT floors off, the 80% match-rate boundary, and a twice-monthly review routine.

◇ App Dev/2026-05-04Intermediate

Designing Subscription Apps with Rork — From Revenue Model to App Store Approval

How to add a subscription revenue model to apps built with Rork — covering pricing design, StoreKit integration, and the specific issues that cause App Store rejections.

◉ Rork AI/2026-05-04Advanced

Rork Max SwiftUI Indie App Revenue Blueprint 2026 — Native Generation, AdMob, and Subscriptions Toward Six Figures

A practical blueprint for indie developers using Rork Max's SwiftUI native app generation to build app revenue toward six figures monthly. Covers ideation scoring, AdMob placement, subscription onboarding, retention design, and long-term operations from a developer with 12 years of indie iOS experience.

⟐ Business/2026-05-03Advanced

The Road to ¥1.5M/Month on AdMob — An Honest Account from 16 Years of Indie Mobile Development

The eight concrete steps I actually took to reach over ¥1.5M/month in AdMob revenue as an indie developer — including the rewarded-ad architecture, eCPM optimization, the failure that dropped my app to a 1.8-star rating, and how I rebuilt from there.

⟐ Business/2026-04-28Advanced

How to Make Ads and Subscriptions Coexist in a Rork App: A Solo Developer's Hybrid Revenue Model

I used to think ads and subscriptions don't mix. After a year of experiments on my own apps, I learned that with the right boundary design, a hybrid produces nearly 1.7x the revenue of either model alone. Here's the model I'm shipping, with implementation code and real numbers.