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PLAY — Google Play's target API level 36 requirement took effect yesterday, August 31. From today, new apps and updates must target Android 16VISIBILITY — Apps still on API 35 stay listed but disappear for users on newer Android versions. No error is raised; new installs simply fade, which makes the change easy to missEXTENSION — If you missed the deadline, an extension through November 1, 2026 can be requested in Play Console — best filed alongside a concrete migration planAPPLE — On the Apple side, the event lands September 9 and iOS 27 is reported to ship September 14. Testing generated apps on iOS 27 hardware before release week is time well spentEXPO — Expo released expo-paste-input on August 28, a native module that brings image, GIF, and sticker paste to React Native TextInputEAS — EAS Observe reached general availability on August 20, putting crash and performance monitoring on the same EAS platform as builds and updatesPLAY — Google Play's target API level 36 requirement took effect yesterday, August 31. From today, new apps and updates must target Android 16VISIBILITY — Apps still on API 35 stay listed but disappear for users on newer Android versions. No error is raised; new installs simply fade, which makes the change easy to missEXTENSION — If you missed the deadline, an extension through November 1, 2026 can be requested in Play Console — best filed alongside a concrete migration planAPPLE — On the Apple side, the event lands September 9 and iOS 27 is reported to ship September 14. Testing generated apps on iOS 27 hardware before release week is time well spentEXPO — Expo released expo-paste-input on August 28, a native module that brings image, GIF, and sticker paste to React Native TextInputEAS — EAS Observe reached general availability on August 20, putting crash and performance monitoring on the same EAS platform as builds and updates
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mediation

9 articles
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AdMob9App Monetization4eCPM4Rork3Bidding2iOS2Indie Development2app-ads.txt1build error1troubleshooting1SKAdNetwork1CocoaPods1
Business/2026-06-04Advanced

Expanding AdMob bidding demand without adding SDKs — what applying to 11 server-side partners taught me about 'enabled ≠ serving'

A working log of actually adding SDK-free, server-side bidding partners to AdMob's bidding sources: the difference between doc-type and form-type sign-up flows, how reCAPTCHA behaves, and the trap that 'partnership enabled' does not mean 'eligible to serve', told from a solo developer's point of view.

Rork Dev/2026-06-03Intermediate

Your Rork iOS App Won't Build After Adding AdMob Mediation — Untangling Linker Errors and No-Fill Ads

Added Unity Ads, Liftoff, or InMobi mediation adapters to your Rork/Expo iOS app and suddenly hit ld linker errors or ads that never fill? Here's how to isolate the cause by symptom and fix each layer.

Rork Dev/2026-06-02Advanced

Measuring the Real eCPM Yourself: Piping Impression-Level Ad Revenue Into Your Own Analytics

The AdMob dashboard's average eCPM hides which regions and placements actually earn. Here is how I capture per-impression revenue with paidEventListener, normalize it, and pipe it into my own analytics to compute a real eCPM by network, placement, and country.

App Dev/2026-05-31Intermediate

Retuning AdMob Mediation Priorities: Notes From Trying to Lift My eCPM

A running log of how I manually revisited the network priorities in my AdMob mediation setup to lift eCPM on an indie wallpaper app, what changed compared to leaving it on auto-optimization, and what I noticed along the way.

Business/2026-05-30Advanced

Two Weeks After Adding Pangle and Mintegral to My AdMob Waterfall — Notes on eCPM and Fill Rate

A record from a wallpaper app with over 50 million downloads: I added Pangle and Mintegral to my AdMob mediation, then compared two weeks of eCPM and fill-rate data. Bidding-and-waterfall coexistence, the effective-revenue breakdown, region-based groups, and a daily monitoring script — kept in a form you can actually operate.

Business/2026-05-30Advanced

I Turned Off My AdMob Floors and Revenue Collapsed — The Mediation Rules That Actually Worked Solo

A record of tuning AdMob mediation eCPM floors to real-world rates on an indie wallpaper app, and handling the end of Unity Ads waterfall support. Why you must not turn INT floors off, the 80% match-rate boundary, and a twice-monthly review routine.

App Dev/2026-05-24Advanced

Adding AppLovin MAX to a Rork-Generated iOS Project — A Field Note on Init Order, ATT Consent, and eCPM A/B Testing

A field note from an indie developer on layering AppLovin MAX on top of a Rork-generated iOS app: SDK initialization order, ATT and MAX consent flag sync, and a minimal A/B setup to compare eCPM against AdMob-only.

Business/2026-05-21Advanced

Putting AdMob Bidding into Production for a Rork App — Five Networks Bidding in Parallel, eCPM Trends, and Daily Operations

I moved the AdMob mediation layer of my Rork-generated apps from waterfall to bidding, with five ad networks bidding in parallel. Here are my real-world numbers after three weeks of production, the SDK pitfalls, and how I delegate daily monitoring to Claude in Chrome.

Business/2026-05-14Intermediate

AdMob Mediation Dropped My eCPM by 30% After I Set It Up — What Went Wrong and How I Fixed It

My eCPM dropped 30% the morning after enabling AdMob mediation. Drawing on years of indie monetization work, here are the pitfalls I found in Rork apps, how to verify adapters are actually alive, how to derive floors from real data, and how to decide whether mediation is worth it at all.