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TOOLING — Rork's developer repos keep moving: rork-xcode was updated on July 16, rork-device on July 15, and rork-plist on July 13OPUS46 — Claude Opus 4.6 is live in Rork, and Rork Max is built to assemble apps on top of Claude CodeSIM — A cloud iOS simulator runs in the browser, with one click to install on a device and two clicks to publish to the App StoreMAX — Rork Max emits pure Swift rather than React Native, reaching iPhone, iPad, Apple Watch, Apple TV, Vision Pro, and even iMessageNATIVE — That opens up HealthKit, ARKit and LiDAR, NFC, Dynamic Island, Live Activities, 3D through Metal, and on-device inference with Core MLSEED — Rork raised a $15M seed led by Left Lane Capital, with Peak XV and a16z Speedrun joining the roundTOOLING — Rork's developer repos keep moving: rork-xcode was updated on July 16, rork-device on July 15, and rork-plist on July 13OPUS46 — Claude Opus 4.6 is live in Rork, and Rork Max is built to assemble apps on top of Claude CodeSIM — A cloud iOS simulator runs in the browser, with one click to install on a device and two clicks to publish to the App StoreMAX — Rork Max emits pure Swift rather than React Native, reaching iPhone, iPad, Apple Watch, Apple TV, Vision Pro, and even iMessageNATIVE — That opens up HealthKit, ARKit and LiDAR, NFC, Dynamic Island, Live Activities, 3D through Metal, and on-device inference with Core MLSEED — Rork raised a $15M seed led by Left Lane Capital, with Peak XV and a16z Speedrun joining the round
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Gesture Handler

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Rork2React Native2Reanimated2Bottom Sheet1@gorhom/bottom-sheet1UI1Animation1Performance1UI/UX1
Rork Dev/2026-04-29Intermediate

Adding Bottom Sheets to a Rork App — A Practical Guide to @gorhom/bottom-sheet on iOS and Android

Rork's default Modal works for confirmations, but the moment you need multiple snap points or inertial scroll inside the sheet it falls short. This guide walks through dropping @gorhom/bottom-sheet into a Rork project, handling the keyboard, and smoothing out iOS/Android differences.

Rork Dev/2026-03-30Advanced

Rork × React Native Reanimated & Gesture Handler — Building 60fps Animations and Advanced Gesture Interactions

Keeping Reanimated 3 and Gesture Handler at 60fps, told through the production pitfalls I hit running wallpaper and calming-tone apps: delayed runOnJS, useDerivedValue caching, FlashList pairing, and missing cancelAnimation — each with real measurements.