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TOOLING — Rork's developer repos keep moving: rork-xcode was updated on July 16, rork-device on July 15, and rork-plist on July 13OPUS46 — Claude Opus 4.6 is live in Rork, and Rork Max is built to assemble apps on top of Claude CodeSIM — A cloud iOS simulator runs in the browser, with one click to install on a device and two clicks to publish to the App StoreMAX — Rork Max emits pure Swift rather than React Native, reaching iPhone, iPad, Apple Watch, Apple TV, Vision Pro, and even iMessageNATIVE — That opens up HealthKit, ARKit and LiDAR, NFC, Dynamic Island, Live Activities, 3D through Metal, and on-device inference with Core MLSEED — Rork raised a $15M seed led by Left Lane Capital, with Peak XV and a16z Speedrun joining the roundTOOLING — Rork's developer repos keep moving: rork-xcode was updated on July 16, rork-device on July 15, and rork-plist on July 13OPUS46 — Claude Opus 4.6 is live in Rork, and Rork Max is built to assemble apps on top of Claude CodeSIM — A cloud iOS simulator runs in the browser, with one click to install on a device and two clicks to publish to the App StoreMAX — Rork Max emits pure Swift rather than React Native, reaching iPhone, iPad, Apple Watch, Apple TV, Vision Pro, and even iMessageNATIVE — That opens up HealthKit, ARKit and LiDAR, NFC, Dynamic Island, Live Activities, 3D through Metal, and on-device inference with Core MLSEED — Rork raised a $15M seed led by Left Lane Capital, with Peak XV and a16z Speedrun joining the round
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Performance

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React Native18Rork17Rork Max7Expo5SwiftUI4iOS4Animation3expo-image3FlatList3optimization3Troubleshooting2UI/UX2
Rork Dev/2026-07-10Advanced

Adding React Compiler to Expo Let Me Delete 41 Hand-Written memo Calls

I enabled React Compiler on Rork-generated React Native screens and measured the rerender counts with Profiler. Here is how I decided which memo and useCallback calls were safe to delete, how to find the components the compiler bailed out on, and how to catch regressions in CI.

Rork Dev/2026-07-06Advanced

Migrating Rork Max SwiftUI to @Observable: Narrowing the Re-renders ObservableObject Was Spreading

Rork Max tends to generate SwiftUI apps built on ObservableObject and @Published, where a single state change re-evaluates every subscribing view. Moving to the Observation framework's @Observable narrows invalidation to the property level. Here is the migration path, plus the view-body execution counts I measured in Instruments before and after.

Rork Dev/2026-06-29Advanced

When a New Architecture Migration Only Janks in Release Builds — Field Notes on Catching Silent Interop-Layer Fallback

A Rork app on the New Architecture scrolled fine in development but stuttered only in release builds on real devices. The cause: a legacy native module quietly falling back to the interop layer. Field notes on measuring it and rolling out a fix without reverting the whole app.

Rork Dev/2026-06-27Intermediate

When Your App's Launch Got Quietly Slower Release After Release — Field Notes on TTI Instrumentation and a Startup Budget for Rork Apps

Rork apps tend to start fast on day one, then drift slower as you add features and SDKs. These field notes show how to catch cold-start regressions that averages hide, trace them to a release, and stop the drift with a CI startup budget.

App Dev/2026-06-27Intermediate

Your Animation Keeps Running After You Leave the Screen — Focus-Aware Battery Savings in a Rork (Expo) App

In a Rork-generated Expo app, a gradient or breathing animation can keep running after you push another screen or background the app, quietly draining the battery without ever surfacing as jank. The cause is that Reanimated's withRepeat lives on the UI thread and the navigation stack keeps screens mounted. This shows a lifecycle design — useIsFocused plus AppState — that reliably stops off-screen and background loops, with working code.

Rork Dev/2026-06-25Advanced

When an Image-Heavy Rork App Quietly Bloats Its Cache and Dies on Memory — Field Notes on Measuring and Capping

In a Rork app where images are the product, expo-image's disk cache and resident memory creep up over a session and surface as OOM crashes. Here's how I measured the bloat, where I set caps, and what I trimmed on the delivery side — with working code, in the order that actually helped.

Rork Dev/2026-06-24Advanced

Fixing Stutter When a Rork Max SwiftUI Image Grid Scrolls

Measure why a Rork Max SwiftUI image grid stutters while scrolling, then fix it with ImageIO downsampling, off-main-thread decoding, and stable cells to cut real-device hitches.

Rork Dev/2026-06-24Advanced

Quietly Dialing Back Heavy Work When the Device Gets Hot or Enters Low Power Mode

How to watch ProcessInfo's thermalState and Low Power Mode and degrade heavy work in stages when the device is hot or the battery is low, with working Swift code.

Rork Dev/2026-06-19Intermediate

When Rork-Built Lists Stutter: Designing Image Caching and Prefetch

A FlatList from Rork starts stuttering once the images pile up. Here is how I restore smoothness with expo-image caching, recyclingKey, prefetch, and a move to FlashList, with the device numbers I measured.

Rork Dev/2026-06-19Advanced

Trimming App Size for Rork Max Apps: App Thinning and On-Demand Resources

Rork Max ships images and fonts straight into the bundle, so a generated SwiftUI app quietly grows heavy. Here is how I use App Thinning and On-Demand Resources to shrink the first download, with the device numbers I measured and a size budget you can run.

App Dev/2026-06-14Advanced

Designing WidgetKit Timelines Around the Refresh Budget: Why My Wallpaper Widgets Stopped

Why does a home screen widget stop updating after the evening? A clear look at WidgetKit timeline design through three lenses: the refresh budget, the reload policy, and entry density. With a working TimelineProvider, an entry design that does not burn through the budget, and relevance-based prioritization, drawn from running six wallpaper apps solo.

App Dev/2026-06-09Advanced

Keeping a wallpaper app's binary small: moving images out of the bundle

Wallpaper apps bloat every time you add images. Here is where I draw the line between bundled and remote assets, how I keep first paint fast with prefetching, and the format work that cut transfer size to a third — with real numbers.