RORK LABJP
TOOLING — Rork's developer repos keep moving: rork-xcode was updated on July 16, rork-device on July 15, and rork-plist on July 13OPUS46 — Claude Opus 4.6 is live in Rork, and Rork Max is built to assemble apps on top of Claude CodeSIM — A cloud iOS simulator runs in the browser, with one click to install on a device and two clicks to publish to the App StoreMAX — Rork Max emits pure Swift rather than React Native, reaching iPhone, iPad, Apple Watch, Apple TV, Vision Pro, and even iMessageNATIVE — That opens up HealthKit, ARKit and LiDAR, NFC, Dynamic Island, Live Activities, 3D through Metal, and on-device inference with Core MLSEED — Rork raised a $15M seed led by Left Lane Capital, with Peak XV and a16z Speedrun joining the roundTOOLING — Rork's developer repos keep moving: rork-xcode was updated on July 16, rork-device on July 15, and rork-plist on July 13OPUS46 — Claude Opus 4.6 is live in Rork, and Rork Max is built to assemble apps on top of Claude CodeSIM — A cloud iOS simulator runs in the browser, with one click to install on a device and two clicks to publish to the App StoreMAX — Rork Max emits pure Swift rather than React Native, reaching iPhone, iPad, Apple Watch, Apple TV, Vision Pro, and even iMessageNATIVE — That opens up HealthKit, ARKit and LiDAR, NFC, Dynamic Island, Live Activities, 3D through Metal, and on-device inference with Core MLSEED — Rork raised a $15M seed led by Left Lane Capital, with Peak XV and a16z Speedrun joining the round
Articles/Getting Started
Getting Started/2026-04-18Beginner

What Actually Happens When You Ship a Rork App to iOS and Android at the Same Time

A practical account of releasing a Rork app to both the App Store and Google Play simultaneously — covering screenshot specs, privacy manifests, SDK requirements, review timing, and what actually trips you up along the way.

Rork515iOS109Android43App Store79Google Play21release5EAS Build14indie dev29

When a Rork app is ready to ship, the tempting move is to do iOS first, Android later. I made that decision on my first app. On the second one, I tried going to both stores at once — and hit enough friction that I think it's worth writing down exactly what happened.

Rork's cross-platform support is real. The code runs on both platforms without much change. The friction shows up in the submission process, not in the app itself.

Screenshot Specs Are Surprisingly Different

The first thing that slowed me down was screenshots. App Store and Google Play have different requirements, and the gap is bigger than you'd expect.

Apple requires at least one screenshot matching a 6.7-inch iPhone (iPhone 15 Pro Max dimensions). If your app also supports iPad, you need those screenshots too. Google Play requires at least one screenshot and a Feature Graphic — a 1024×500px banner that appears in search results and category listings.

The screenshots from Rork Companion running on a 6.1-inch iPhone don't satisfy Apple's 6.7-inch requirement. You'll need to either grab screenshots from an iPhone 15 Pro Max (or the Simulator at that resolution) or resize your existing screenshots in Figma. Neither option is hard, but it's time you weren't expecting to spend.

The Google Play Feature Graphic is easy to skip — the form doesn't mark it as required — but without it, your listing looks noticeably less polished in search results. Worth making one before you submit.

Android's Target SDK Level Matters

Google Play requires new apps to target Android 14 (API Level 34) or higher as of 2026. Since Rork is built on Expo, apps created with recent templates should already satisfy this. The issue comes with older projects or templates that were created when the threshold was lower.

Before you kick off an EAS Build for Android, confirm what's in your app.json:

{
  "android": {
    "targetSdkVersion": 34,
    "minSdkVersion": 24
  }
}

If targetSdkVersion is set to something like 31 or 33, your Play Store submission will be rejected. Updating it and rebuilding adds time to your release cycle — time you don't want to burn if you're trying to ship to both stores on the same day.

iOS Privacy Manifest Is Not Optional

Since iOS 17, Apple requires apps to include a privacy manifest (PrivacyInfo.xcprivacy) declaring which system APIs they use. This covers camera, microphone, location, and photo library access — but also lower-level things like UserDefaults, which many apps use without thinking of it as a "privacy-sensitive" API.

The React Native libraries that Rork generates often include third-party dependencies with their own API usage. If your privacy manifest doesn't account for these, App Store review will flag it.

The practical approach is to run your EAS Build and watch for privacy manifest warnings in the output. Rork Max users can also check Rork's support channels for the most current template configuration. Better to catch this before review than after.

Review Timing Doesn't Line Up

App Store review typically takes 24–48 hours, though first-time submissions or apps with significant new functionality can take longer. Google Play is sometimes faster on repeat submissions, though initial review can take a few days.

When I tried to release simultaneously, my App Store review completed two days before Google Play finished. The iOS app was live on the App Store before Android was approved — not exactly simultaneous.

If aligned launch timing matters to you, use the App Store's "Manual Release" option in App Store Connect. This lets you hold the iOS app in an approved state and release it manually when you're ready — for example, once Google Play also approves. It's under the "Version Release" section when you create your app version.

Data Safety and Privacy Questions Are Separate Forms

App Store Connect has its own privacy questionnaire. Google Play has a Data Safety form. They ask about similar things — what data you collect, how you use it, whether you encrypt it — but they're filled out separately and don't cross-populate.

The question that catches people off guard on the Google Play side is around data deletion. Google asks how users can request deletion of their data. If your app collects any user data (even just account creation) and you don't have a documented process for handling deletion requests, it can flag during review.

Worth thinking through before you start filling out the forms, rather than while you're doing it.

After Launch: Crash Monitoring on Both Platforms

Once both apps are live, you're looking at two separate crash reporting streams. App Store Connect has a Crashes tab; Firebase Crashlytics or Sentry give you a unified view across both platforms.

React Native apps share most of their code, so a crash on one platform often means a crash on the other. But native module behavior, OS version differences, and hardware-specific issues can produce platform-specific crashes that won't show up in the other store's data.

The first 48 hours after launch are the window where most early crashes surface. Checking both dashboards once a day during that period keeps you ahead of anything that needs a fast hotfix.

Both Stores Is 1.3x the Work, Not 2x

The actual code for a Rork app is shared across iOS and Android — that part is free. The extra work for dual-platform submission is mostly about store assets (screenshot specs, feature graphics), configuration (SDK targets, privacy manifests), and timing management (review windows, manual release options).

Once you've been through it once, the pattern becomes clear and the second launch goes much faster. The first time, budget an extra day or two compared to a single-platform release. The things that trip you up aren't the same as building the app — they're the operational details around submission.

If you haven't shipped to both platforms yet, the best way to learn the specifics is to try it on a small app where the stakes are low. The surprises are manageable, and the dual-platform reach is worth it.

Share

Thank You for Reading

Rork Lab is ad-free, supported entirely by members like you. We publish practical guides daily with implementation code, benchmarks, and production-ready patterns. If you've found it useful, we'd love to have you on board.

  • Copy-paste ready implementation code
  • New advanced guides published daily
  • $5/mo or $10 for lifetime access
View Membership →

If you found this article helpful, a small tip ($1.50) would mean a lot to us. Your support helps keep this site ad-free and covers server and hosting costs.

Related Articles

Getting Started2026-04-08
【Premium Sample】The Complete Beginner's Guide to Rork: Build iOS & Android Apps Without Writing Code
A step-by-step guide to building real mobile apps with Rork — from your first idea to App Store submission. Premium-quality content shared freely as a sample for Rork Lab readers.
Business2026-05-19
The First 72 Hours After Shipping a Rork App — Crashes, Reviews, and Ad Priorities
The 72 hours right after you ship a Rork-generated app to the App Store or Google Play quietly decide most of the next six months of ratings and ranking. Here is the order I watch things in, after many years of solo iOS and Android releases.
Business2026-05-12
What I Discovered Expanding My Rork App to Android — Key Differences Between App Store and Google Play
An indie developer with 10+ years experience and over 50 million cumulative downloads shares what surprised him most when expanding a Rork app to Android — from search algorithms to Short Descriptions and Feature Graphics.
📚RECOMMENDED BOOKS
Build a Large Language Model (From Scratch)
Sebastian Raschka
LLM Dev
Prompt Engineering for LLMs
Berryman & Ziegler
Prompting
AI Engineering
Chip Huyen
AI Eng
* Contains affiliate links
See all →