Designing Rork Apps Mathematically — Requirement Decomposition That Plays Well With AI Coding
Most Rork frustrations don't come from Rork — they come from fuzzy requirements. Here is a practical guide to applying the mathematical structure of search engines and classifiers to your Rork prompts.
From Rork Max SwiftUI to App Store Launch: A Complete Playbook
Rork Max generates SwiftUI code in minutes, but there are eight overlooked stages between that code and a shippable App Store release. Drawing on a decade of indie iOS development, here's a complete playbook for taking generated code to commercial quality.
Build a Plant Care Diary App with Rork — Photos, Watering Logs, and Reminders in One Tutorial
Learn how to build a plant care diary app with Rork — covering photo capture, local data storage, and push notification reminders. A hands-on tutorial for the three core features every app needs.
Designing Subscription Apps with Rork — From Revenue Model to App Store Approval
How to add a subscription revenue model to apps built with Rork — covering pricing design, StoreKit integration, and the specific issues that cause App Store rejections.
Telling Rork to Make It Feel Like a Quiet Museum — Translating a Creator's Vocabulary Into Implementation
What happens when you hand Rork the mood of your work instead of a spec? A record of prompting from emotion, pinning the returned spacing and timing into design tokens, and the places where fonts and regeneration stopped me.
Building a Production-Grade Handwriting Note App with Rork × PencilKit
How to ship a real PencilKit-based note app with Rork — covering Apple Pencil Pro Squeeze and Hover, PKDrawing persistence, CloudKit sync, and Vision-based handwriting OCR with production patterns.
When 'pod install' Fails on Rork-Exported iOS Projects — A Practical Guide for the Apple Silicon Era
Most pod install failures on Rork-generated iOS projects come from the same handful of root causes — Apple Silicon ffi mismatches, Ruby version conflicts, CocoaPods version drift, Xcode path issues, and Hermes/Folly compile errors. Here is the order I work through them.
Making a Rork App Sell on the App Store — ASO, Pricing, and IAP Strategy
How to take a Rork-built app from invisible to ranked, priced right, and earning real money on the App Store. ASO, price psychology, IAP design, and subscription tactics drawn from running indie apps solo.
From Rork to $1,000/month with AdMob — A Practical Indie Developer's Monetization Playbook
How to take a Rork-built mobile app toward meaningful monthly AdMob revenue: category fit, getting the ATT-before-initialize order right, time-based interstitial pacing, judging by ARPDAU, app-ads.txt, and running a small portfolio.
Rork vs Rork Max Pricing Comparison 2026 — Which Plan Should an Indie Developer Choose?
A practical comparison of Rork and Rork Max for indie developers asking 'which plan actually pays for itself?' — with concrete usage scenarios and the 2026 feature delta.
The Road to ¥1.5M/Month on AdMob — An Honest Account from 16 Years of Indie Mobile Development
The eight concrete steps I actually took to reach over ¥1.5M/month in AdMob revenue as an indie developer — including the rewarded-ad architecture, eCPM optimization, the failure that dropped my app to a 1.8-star rating, and how I rebuilt from there.
Comparing Revenue Streams for Mobile Apps Built with Rork — A 2026 Honest Guide
An honest 2026 comparison of monetization channels for indie mobile apps built with Rork — ads, in-app purchases, subscriptions, paid downloads, sponsorship — written from the experience of running real apps to over ¥1.5M/month on AdMob.