When and How to Remove Features Nobody Uses — Auditing and Safely Retiring Functionality in Rork-Built Apps
Unused features quietly make an app harder to maintain. A field-tested playbook from running six wallpaper apps in parallel — how to measure feature usage, decide what to retire, and remove functionality in three safe stages with Remote Config.
Taking Inventory of Your AdMob Ad Units — All the Way to App Open Cooldown Design
When rewarded and interstitial units pile up and you can no longer tell which one fires on which screen, here is the inventory process I use, plus the design for adding a cooldown to an App Open ad that otherwise shows on every launch.
Designing a Rork App That Doesn't Get Deleted — A Solo Developer's Playbook for the First Week
Most Rork apps die in the first three days. Drawing on a decade of solo app development, here is a practical first-week design that targets the moment users actually swipe to delete.
Taking a Rork App From 'Working' to 'Ready to Sell on the Store'
The finishing workflow that takes a Rork-generated app from 'it runs' to 'it actually sells on the store'. Ten checkpoints I learned the hard way running solo apps for over a decade.
Operating Rork Apps for Monthly Recurring Revenue: Updates, Churn, and Lineup Strategy
Turning a one-time revenue event into sustainable monthly revenue is an operations problem, not a product one. A hands-on guide to update cadence, churn prevention, and app lineup strategy for Rork apps.