Your Rork Max App Loses the Photos a User Picked After Relaunch — The Trap of Holding Onto URLs Under Limited Photo Access
In a native Swift app generated by Rork Max, photos picked via PHPickerViewController become unreadable after relaunch — because holding onto a URL or PHAsset no longer works in the age of limited access. Here's a design that copies the actual bytes into your own storage the instant they're picked.
Start a Live Activity Without Launching Your Rork Max App — Designing Around a push-to-start Token That Never Arrives
In a native Swift app generated by Rork Max, you want to start a Live Activity from your server without the user ever opening the app. But the push-to-start token is never observed and it fails silently. Here's the cause and an observation layer that reliably captures the token.
Your Rork Max Health App Misses Overnight Steps — Designing Background Delivery When HKObserverQuery Dies Silently
In a native Swift health app generated by Rork Max, data recorded while the app is closed never arrives — and it's almost always because HKObserverQuery's background delivery stopped without a word. Here's how to isolate the layer that broke and an observation layer you can drop in as-is.
Direct Device-to-Device Sharing in Rork Max Apps — The Local Network Permission Trap That Makes MultipeerConnectivity Fail Silently
How to add serverless, nearby device-to-device sharing to a native Swift app generated by Rork Max. It works in the simulator but no peers ever appear on real devices — and the culprit is almost always a silent Local Network permission failure.
Making Your Rork Max App Resilient to Dropped and Restored Connections: Offline Detection and Retry with NWPathMonitor
Build networking that survives a lost signal in your Rork Max native Swift app with NWPathMonitor. Detect offline states, respect Low Data Mode and cellular, and auto-resend queued work on reconnect — all with working Swift code.
Adding Read-Aloud to a Rork Max App: AVSpeechSynthesizer Voice Selection and Live Word Highlighting
An implementation memo on adding read-aloud to a native Swift app generated by Rork Max — covering AVSpeechSynthesizer voice selection, highlighting the word being spoken, audio session design, and the pitfalls that bite specifically with Japanese text.
Keeping Downloads Alive After Your Rork Max App Is Killed: Background URLSession Design and Relaunch Handling
How to design downloads in a Rork Max native Swift app so transfers continue in the OS daemon even after the app is suspended or terminated. Covers relaunch wiring, resumeData recovery, and measured isDiscretionary behavior with working code.
Adding Events to the User's Calendar from a Rork Max App: EventKit's Three-Tier Permissions and Write-Only Access
Since iOS 17, EventKit offers three access tiers: a permission-free UI, write-only, and full access. Here is how to ship calendar and reminders integration in a Rork Max app without tanking your opt-in rate.
Adding Game Center to a Rork Max Game: Authentication, Leaderboards, Achievements, and Living with Score Tampering
How to add Game Center to a Rork Max iOS game — working Swift code for authentication, leaderboards, and achievements, plus a realistic approach to score tampering.
Building a Place-Search Map in Rork Max with MapKit: MKLocalSearch, Pin Clustering, and Location Permissions
A hands-on guide to building a place-search map screen with Rork Max native Swift: nearby search with MKLocalSearch, when to switch from SwiftUI Map to MKMapView for pin clustering, and location permission design that survives App Review.
Logins Without Stored Passwords: Adding Passkey Authentication to a Rork Max App
How to add passkey authentication to a Swift app generated by Rork Max: Associated Domains setup, WebAuthn server verification with working code, and the device-testing pitfalls that cost me half a day.
Protecting Ad eCPM in Your Rork Max App: Designing ATT Pre-Permission Priming
For iOS apps built with Rork Max, ad revenue swings heavily on your ATT opt-in rate. Here is how to design a pre-permission priming screen, implement it in SwiftUI, measure the opt-in rate, and order AdMob init correctly.