When you submit a Rork-generated app to the App Store, the first one or two attempts get rejected with surprising regularity. Of my first three Rork apps, every one was rejected at least once. It stings, but Apple's rejections are very pattern-shaped — once you understand the patterns, your second-attempt approval rate jumps significantly.
This article catalogs the rejections I actually encountered, organized by guideline number, with the fixes that worked and a pre-resubmission checklist. It reflects the review trends I am seeing as of April 2026.
First: how to read a rejection message
When App Store Connect rejects your build, the message will always cite a guideline number (e.g., 2.1, 4.0, 5.1.1). The very first step is to find that number on Apple's guidelines page.
The guidelines themselves are long, but searching by number lands you on the specific clause. Rather than reading every English word in the rejection email, look up the number and start there.
In order of frequency, the rejections I have hit: Guideline 2.1 (Performance), 4.0 (Design), 5.1.1 (Privacy), 2.3 (Accurate Metadata), and 4.3 (Spam). Each gets its own section below.
Guideline 2.1 (Performance) — won't launch, or crashes
The single most common one. If Apple's review device (often an older iPhone running the latest OS) crashes on launch or freezes on a specific action, you are out.
What I got once:
"On iPhone 12 mini, the app freezes on a white screen after the splash screen."
I could not reproduce on my iPhone 15. My instinct was to reply "I cannot reproduce this." That is the wrong move. Apple is telling you the exact device and OS — reproduce there and fix the actual cause.
What worked:
- In Xcode Simulator, pick the same device (iPhone 12 mini) and OS version
- Capture the crash log (Window → Devices and Simulators → View Device Logs)
- Identify the cause and patch it
- In the resubmission notes, write something concrete: "We reproduced the freeze, traced it to a library initialization order mistake, and corrected it"
A specific cause description outperforms a generic "fixed" every time.
Guideline 4.0 (Design) — UI does not match iOS conventions
This catches Rork-generated apps a lot. Buttons too small, hit areas missing, navigation patterns that diverge from iOS conventions.
A real message I got:
"Buttons in the settings screen are too small to be tapped reliably. Apple Human Interface Guidelines recommend a minimum tappable area of 44 × 44 points."
What worked:
- Update your Rork prompt to enforce: "All tappable elements must be at least 44 × 44 points"
- Audit existing screens manually and enlarge any small buttons
- Attach before/after screenshots in the App Store Connect message and resubmit
In the notes: "Enlarged the cited buttons to 44 × 44 pt and audited the entire UI for similar issues."
Guideline 5.1.1 (Privacy) — purpose strings are weak
Common one. Camera, location, notification permission requests with purpose strings that do not actually explain why.
Real message:
"Your app requests camera permission, but the purpose string ("Please allow camera access") does not explain why the camera is needed."
What worked:
- Rewrite the relevant
Info.plistkeys (NSCameraUsageDescription, etc.) to spell out what the app does with that access and what the user gets - Example: "We use the camera so you can set a custom profile photo"
- Re-check the App Privacy section in App Store Connect at the same time
Rork's generated default purpose strings tend to be generic. Rewriting all of them is a small task that resolves this rejection on the next submission.
Guideline 2.3.1 (Accurate Metadata) — screenshots show what is not in the build
Easy trap for auto-generated apps. Screenshots showing functionality that is not actually in the submitted binary.
Real message:
"The screenshots show a 'Premium subscription' button, but no such functionality exists in the submitted build."
What worked:
- Replace screenshots so they match the actual app's screens
- If you genuinely planned to add the feature, ship it before resubmitting
- Avoid "coming soon" phrasing in subtitle and description as well
The mistake here is using ASO-friendly imagery the build cannot back up. Apple does not give a benefit of the doubt on this.
Guideline 4.3 (Spam / Duplicate) — too-similar apps from one developer
If you are using Rork's velocity to ship multiple similar apps, this comes for you. From Apple's view they look like duplicates.
Real message:
"This app appears to be similar to other apps in the App Store. Apple does not allow apps that share the same concept and only differ in minor ways."
What worked:
- Differentiate concept clearly (audience, feature focus, genre)
- Vary UI, icon, and color scheme substantially
- Avoid releasing several similar apps in close succession from the same developer account (space them at least 1-2 months apart)
After my first rejection on this, I drew clearer category lines — "wallpaper app for cat photo lovers" vs. "minimalist design wallpaper app" — and started passing reliably.
Writing the resubmission note
The "Notes" field in App Store Connect on resubmission matters. The template I now use:
We have reviewed your feedback and made the following changes:
1. [Guideline #]: [one-line summary of fix]
2. [Guideline #]: [one-line summary of fix]
For [item 1], we [specific action] (see attached screenshot).
For [item 2], we [specific action].
We also tested on [device/OS cited in the rejection] and confirmed the issue is resolved.
Thank you for your review.
A concrete, bulleted list plus a sentence on what you tested. This makes it easy for the reviewer to confirm the fixes, which raises approval rate.
Pre-resubmission checklist
The list I run through every time before clicking submit.
Tested launch through main flows on multiple devices without crash. Every Privacy Usage Description string in Info.plist is purpose-specific. Every feature shown in screenshots is functional in the submitted build. All tappable elements are at least 44 × 44 pt. If In-App Purchase is present, the full purchase flow completes for a sandbox account. The description does not contain prohibited language (superlative claims, competitor names).
In my experience, hitting all six puts approval probability above 95%.
A more constructive frame for rejections
A small note on attitude.
Rejections sting at first. Mine made me feel personally rejected the first few times. But Apple's reviewers are doing their job — protecting users — and rejections are a quality-improvement opportunity. Every approved app comes out better for the audience because of it.
The other meta-payoff: fixing a rejection on app one prevents the same mistake on apps two, three, and four. From my second app onward I have not hit the same rejection reason twice. The first rejection is an investment in future-you.
When you find yourself stuck, open this checklist and walk it item by item. You will move forward, every time.