All Articles
When an Image-Heavy Rork App Quietly Bloats Its Cache and Dies on Memory — Field Notes on Measuring and Capping
In a Rork app where images are the product, expo-image's disk cache and resident memory creep up over a session and surface as OOM crashes. Here's how I measured the bloat, where I set caps, and what I trimmed on the delivery side — with working code, in the order that actually helped.
Fixing Stutter When a Rork Max SwiftUI Image Grid Scrolls
Measure why a Rork Max SwiftUI image grid stutters while scrolling, then fix it with ImageIO downsampling, off-main-thread decoding, and stable cells to cut real-device hitches.
Audio Apps That Survive Calls, Unplugged Headphones, and Other Apps Taking Over
How to handle AVAudioSession interruption and route-change notifications correctly so playback survives calls and headphone unplugs, with working Swift code.
Quietly Dialing Back Heavy Work When the Device Gets Hot or Enters Low Power Mode
How to watch ProcessInfo's thermalState and Low Power Mode and degrade heavy work in stages when the device is hot or the battery is low, with working Swift code.
When EAS Update Ships but the Bug Won't Die — Why OTA Stalls Silently, and How I Operate Around It
EAS Update can succeed and still fail to reach a slice of your users. These are field notes on runtimeVersion drift, updates that publish but never get adopted, and choosing the right rollback — with the instrumentation that actually helped on my Rork apps.
Building a Breathing-Paced Haptic for a Meditation App with CoreHaptics
Canned expo-haptics buzzes can't produce the swell of a breath. Here is how to call CoreHaptics continuous events and parameter curves from an Expo native module to build a haptic synced to 4-7-8 breathing, with working Swift and TypeScript code.
The Post You Wrote Offline Shows Up Twice — Designing a Send Outbox That Survives Retries
Persisting a queue and replaying it isn't enough — a lost response turns into a duplicate write. Here's a send outbox with idempotency keys, temp-to-server ID remapping, and poison-message quarantine, in working TypeScript.
What Your App Should Do When Someone Turns On Reduce Motion — A Motion-Respecting Layer in Expo
When a user enables iOS Reduce Motion or Android Remove Animations, how should your app respond? Combine AccessibilityInfo with Reanimated's ReduceMotion to replace heavy motion with a calmer alternative instead of simply switching it off.
DAU Went Up but Retention Didn't — Rebuilding Gamification That Actually Sticks in Rork Apps
Points, badges, and leaderboards lift DAU, but retention is a different story. Field notes on a server-authoritative point ledger, streaks that forgive, and leaderboards that don't crush newcomers — with working code for Rork apps.
Why Your Prices Show as “¥1234” on Some Phones — A Formatting Layer That Doesn't Trust Intl Alone in Expo
Same code, yet one device shows “¥1,480” and another “¥1480.” In Expo / Hermes, Intl leans on each device's locale data, so output can drift by OS and engine. Here is a resilient formatting layer that centralizes currency, number, date, and timezone handling and falls back gracefully where Intl is incomplete — with working code.
The Private Screen That Lingers in the App Switcher — Hiding the Snapshot iOS Takes the Moment You Background Your App
When you send a React Native app generated by Rork to the background, iOS photographs the current screen for the App Switcher and writes it to disk. Journals and personal input screens linger there in plain sight. This walks through the iOS privacy overlay (why inactive, not background), Android's FLAG_SECURE, scoping it to sensitive screens only, and screenshot detection — all in working code.
When a Poisoned Cache Crashes Your App on Every Launch — Designing a Safe-Mode Boot Your Users Can Escape On Their Own
When a persisted cache goes bad and the app crashes at the same spot on every launch, the only option left to the user is to reinstall. This article designs a safe-mode boot for Expo (React Native): the app counts its own early crashes, confirms a launch only once it becomes interactive, and resets just the dangerous state in graduated steps.