All Articles
Making Feature Flags Survive Production: Kill Switches and Gradual Rollouts in Rork Max
Wire Firebase Remote Config into a Rork Max app, then harden it: kill switches that work offline, stable bucket assignment for gradual rollouts, and a registry that keeps flags from turning into debt.
Setting Up CI/CD for Rork Apps with GitHub Actions and EAS Build
Learn how to build a complete CI/CD pipeline for your Rork app using GitHub Actions and EAS Build. From automated testing on every pull request to hands-free TestFlight deployment, this guide walks you through the entire setup.
When Your Figma Comp and Your Rork Screen Don't Match — It's Almost Always These Five Properties
You hand Figma to Rork, the generated screen has every element in place, and it still looks wrong. Comparing the numbers instead of the pixels shows the gap collapses into five properties. Includes an Auto Layout translation table and a token file to ship with your prompt.
Rork Practical Techniques [Part 2] — Monetization, Production Quality, CI/CD & Performance
Notes from running Rork-built apps in production: StoreKit 2 / RevenueCat, EAS CI/CD, Detox, SQLite + CRDT, and Gemini streaming — annotated with the judgment calls I have made since 2013 as an indie developer.
Rork Practical Techniques [Part 1] — App Design, UI Building & Development Patterns
Curated practical techniques from Rork Lab premium articles. Part 1 covers app design, UI patterns, Supabase integration, and testing basics.
Google Stitch × Rork — Design App UI with Vibe Design and Implement Instantly
Design your app UI with Vibe Design in the free Google Stitch tool, then turn it into a native mobile app with Rork or Rork Max — no design background needed.
Build a Complete Fitness Tracker with Rork Max — HealthKit, Apple Watch, and Widget Integration
A comprehensive tutorial on building a fitness tracker app with Rork Max that integrates HealthKit, Apple Watch, and Home Screen widgets. From architecture design to App Store submission.
Unity Game Monetization Practical Guide — AdMob Optimization, IAP, and Subscription Design (Advanced)
An advanced implementation memo for Unity mobile game monetization, covering AdMob mediation, StoreKit 2 / Google Play Billing v7 IAPs, and subscription design with production-ready C# code.
OpenClaw × Rork: Building AI Partner Mobile Apps — Chat UI, Voice Calls, and Memory Implementation Guide
How to develop AI partner mobile apps using OpenClaw with Rork/Rork Max. Covers chat UI, voice calls, persistent memory, and push notifications through App Store submission.
Rork Max × Claude Code × Opus 4.6 — Technical Deep Dive into the Stack That Hit $1.5M ARR in 3 Days
A technical analysis of how Claude Code and Opus 4.6 power Rork Max's native Swift app generation. We explore the architecture behind prompt-to-app generation, performance optimization, and real-world development workflows.
Building a Full-Featured EdTech Learning App with Rork Max: Courses, Progress Tracking & Stripe Monetization
An advanced guide to building a production-ready EdTech app with Rork Max. Covers Supabase for course & progress management, Stripe for paywalls, offline downloads, and App Store publishing.
skills.sh × Rork — Automate Your App Development Workflow with AI Skills
Integrate skills.sh into your Rork development workflow to delegate repetitive tasks like ASO copywriting, PDF generation, and SEO auditing to AI agents.