All Articles
Comparing Revenue Streams for Mobile Apps Built with Rork — A 2026 Honest Guide
An honest 2026 comparison of monetization channels for indie mobile apps built with Rork — ads, in-app purchases, subscriptions, paid downloads, sponsorship — written from the experience of running real apps to over ¥1.5M/month on AdMob.
7 Design Principles for Apps That Keep Growing After Launch with Rork Max
When building with Rork Max, 80% of post-launch growth is determined by decisions made during development. Here are 7 design principles to build into your app from the start.
The First 90 Days After Launching a Rork App — 8 Decisions That Shape the Year
After 12 years of solo app development, I have come to believe the first 90 days post-launch matter more than anything else. This article walks through 8 decision branches that shape your trajectory — from crash triage to ad revenue tuning to when to start the next app.
A Solo Developer's Strategy for Pushing a Mobile App Past ¥100k/Month — Real Revenue Tuning Tested on Rork-Built Apps
The hands-on strategy for breaking the ¥100k/month wall in solo mobile development. Ad eCPM optimization, IAP tuning, subscription retention, and ASO — every lever I've actually tested on Rork-built apps over 12 years of solo monetization, with code and numbers.
Mobile App Monetization Foundations With Rork — Choosing Between Ads, IAP, and Subscriptions
After shipping your first Rork mobile app, the immediate question is 'how do I monetize this?' This article organizes the three primary models — ads, in-app purchases, and subscriptions — through the lens of 12 years of solo development experience and real numbers.
Rork × Subscription Groups and Intro Offers — Implementation Patterns That Lift Subscription Revenue
If you shipped a monthly subscription with your Rork-built app and watched first-month churn climb past 50%, the fix usually lives in two places: how your Subscription Group is structured, and which intro offer format you picked. This guide walks through both, with production-ready StoreKit 2 code.
Designing a Rork App That Doesn't Get Deleted — A Solo Developer's Playbook for the First Week
Most Rork apps die in the first three days. Starting with where deletion data actually comes from (not Firebase, on iOS), here is a first-week design for D0, D1, D3 and D7 — with the code that makes each stage measurable.
Building a Cofounder-Level AI Agent — Equity, Escrow Trusts, and Team Dynamics at the $1M Milestone
Structure your Rork agent as a genuine cofounder: design equity trusts, vesting schedules, and incentive alignment. Includes legal templates, tax strategy, and exit planning.
How to Make Ads and Subscriptions Coexist in a Rork App: A Solo Developer's Hybrid Revenue Model
I used to think ads and subscriptions don't mix. After a year of experiments on my own apps, I learned that with the right boundary design, a hybrid produces nearly 1.7x the revenue of either model alone. Here's the model I'm shipping, with implementation code and real numbers.
Choosing a Revenue Model for Your Rork App — Ads, Subscriptions, or One-Time Purchase, Backed by Real Operating Numbers
Drawing on the period when my wallpaper apps hit peak ad revenue, I rebuilt the comparison of ads, subscriptions, and one-time purchases under identical conditions — with genre-by-genre guidance and implementation notes for Rork.
Monetizing SwiftUI Native Apps Built with Rork Max — From App Store Approval to Subscription Revenue
The complete playbook for taking Rork Max's SwiftUI native code from generation to App Store approval to subscription revenue, with actual code fixes and review strategies.
Squeezing Every Pixel of Value Out of Your App Store Keyword Field — A Practical ASO Guide for Rork-Built Apps
The App Store keyword field gives you only 100 characters, but those characters often decide whether your indie app is found at all. Here's how to design that field for Rork-built apps, with a 5-step workflow and the small mistakes most solo developers keep repeating.