All Articles
Adding Read-Aloud to a Rork Max App: AVSpeechSynthesizer Voice Selection and Live Word Highlighting
An implementation memo on adding read-aloud to a native Swift app generated by Rork Max — covering AVSpeechSynthesizer voice selection, highlighting the word being spoken, audio session design, and the pitfalls that bite specifically with Japanese text.
Adding PDF Viewing and Export to a Rork Max App — When to Use PDFKit vs. ImageRenderer
Implement PDF viewing, search, and export in Rork Max's native Swift with PDFKit. Covers UIGraphicsPDFRenderer vs. ImageRenderer trade-offs, password protection, and share sheet integration.
Keeping Downloads Alive After Your Rork Max App Is Killed: Background URLSession Design and Relaunch Handling
How to design downloads in a Rork Max native Swift app so transfers continue in the OS daemon even after the app is suspended or terminated. Covers relaunch wiring, resumeData recovery, and measured isDiscretionary behavior with working code.
Adding Events to the User's Calendar from a Rork Max App: EventKit's Three-Tier Permissions and Write-Only Access
Since iOS 17, EventKit offers three access tiers: a permission-free UI, write-only, and full access. Here is how to ship calendar and reminders integration in a Rork Max app without tanking your opt-in rate.
Adding Game Center to a Rork Max Game: Authentication, Leaderboards, Achievements, and Living with Score Tampering
How to add Game Center to a Rork Max iOS game — working Swift code for authentication, leaderboards, and achievements, plus a realistic approach to score tampering.
Building a Place-Search Map in Rork Max with MapKit: MKLocalSearch, Pin Clustering, and Location Permissions
A hands-on guide to building a place-search map screen with Rork Max native Swift: nearby search with MKLocalSearch, when to switch from SwiftUI Map to MKMapView for pin clustering, and location permission design that survives App Review.
Logins Without Stored Passwords: Adding Passkey Authentication to a Rork Max App
How to add passkey authentication to a Swift app generated by Rork Max: Associated Domains setup, WebAuthn server verification with working code, and the device-testing pitfalls that cost me half a day.
Using MusicKit in Rork Max Native Swift — Apple Music Authorization, Search, and Playback in a Minimal Setup
Bringing MusicKit into a Rork Max Swift app: MusicAuthorization, catalog search with MusicCatalogSearchRequest, choosing between ApplicationMusicPlayer and SystemMusicPlayer, and handling non-subscribers with previews and offers.
Building SharePlay in Rork Max's Native Swift — Keeping Two Screens in the Same State
Implementation notes on building SharePlay with GroupActivities in Rork Max's native Swift — moving two screens through the same state over FaceTime. Covers declaring the GroupActivity, joining a GroupSession, syncing state with GroupSessionMessenger, handling latency and conflicts, catching up late joiners, and the boundary for bridging from React Native, with the pitfalls I actually hit.
Building a Song-Recognition App with ShazamKit in Rork Max's Native Swift
Implementation notes on building a song-recognition app with SHManagedSession in Rork Max's native Swift. Covers the difference from hand-rolling AVAudioEngine, designing the idle / prerecording / matching states, using prerecording to improve initial accuracy, and the boundary design for bridging from Expo — with the pitfalls I actually hit.
Making the Block Screen Feel Like Your Own App — ShieldConfiguration and Button Handling in Rork Max
Replace the plain gray shield that screen-time apps show with something that speaks in your app's voice. This walks through swapping the UI with a ShieldConfiguration extension and controlling the buttons with ShieldAction, wired into a Rork Max native setup.
Building an AlarmKit Timer in Rork Max's Native Swift — Alerts That Cut Through Silent Mode and Focus
Implementation notes on solving the 'local notifications stay silent in Silent Mode and Focus' problem with iOS 26's AlarmKit. Covers authorization, scheduling a countdown, the Live Activity for the Lock Screen and Dynamic Island, and listing active timers in Swift — plus the boundary design for Rork Max native code and bridging from Expo, with the pitfalls I actually hit.