RORK LABJP
PLAY — Google Play's target API level 36 requirement took effect yesterday, August 31. From today, new apps and updates must target Android 16VISIBILITY — Apps still on API 35 stay listed but disappear for users on newer Android versions. No error is raised; new installs simply fade, which makes the change easy to missEXTENSION — If you missed the deadline, an extension through November 1, 2026 can be requested in Play Console — best filed alongside a concrete migration planAPPLE — On the Apple side, the event lands September 9 and iOS 27 is reported to ship September 14. Testing generated apps on iOS 27 hardware before release week is time well spentEXPO — Expo released expo-paste-input on August 28, a native module that brings image, GIF, and sticker paste to React Native TextInputEAS — EAS Observe reached general availability on August 20, putting crash and performance monitoring on the same EAS platform as builds and updatesPLAY — Google Play's target API level 36 requirement took effect yesterday, August 31. From today, new apps and updates must target Android 16VISIBILITY — Apps still on API 35 stay listed but disappear for users on newer Android versions. No error is raised; new installs simply fade, which makes the change easy to missEXTENSION — If you missed the deadline, an extension through November 1, 2026 can be requested in Play Console — best filed alongside a concrete migration planAPPLE — On the Apple side, the event lands September 9 and iOS 27 is reported to ship September 14. Testing generated apps on iOS 27 hardware before release week is time well spentEXPO — Expo released expo-paste-input on August 28, a native module that brings image, GIF, and sticker paste to React Native TextInputEAS — EAS Observe reached general availability on August 20, putting crash and performance monitoring on the same EAS platform as builds and updates
Articles/Dev Tools
Dev Tools/2026-05-30Advanced

Growing a Staged OTA Update System Without Breaking It

Shipping an EAS Update to every user at once is dangerous. From channel design to staged rollout to automatic rollback, here is the delivery architecture I settled on across 50M cumulative downloads, with working code.

EAS Update7OTA7Staged Rollout3React Native234Expo193Rollback

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The scariest thing about over-the-air (OTA) updates is the default behavior: the moment you press publish, every user's device reaches out for the new bundle. Running a family of apps with 50 million cumulative downloads, the night that chilled me most was exactly this — an "instant, full-fleet" push where a broken JavaScript bundle landed on tens of thousands of devices at once. The upside of OTA is that you can fix an app without going through store review. The flip side is that broken code also spreads instantly, with no review to catch it.

EAS Update (Expo's OTA infrastructure) is excellent, but its default usage is simple: publish to a branch, and devices watching that channel fetch it on their next launch. That is fine while you are small. As your user base grows, "everyone, immediately" becomes the risk itself. In this article I'll show how to turn that instant full-fleet push into a 5% to 25% to 100% staged rollout, and then add automatic rollback so a device that grabbed a broken bundle returns to the previous version on its own — all with code I actually run in production.

Why "channel = environment, branch = content"

EAS Update has two concepts, channel and branch, and getting this design wrong up front guarantees pain later. My mental model is simple: a channel is an "environment label" baked into the build; a branch is the actual code content you deliver. A native binary watches a channel, and a channel can be repointed at any branch. That layer of indirection is the foundation for both staged rollout and rollback.

// eas.json — design production as a delivery lane, not a single fixed channel
{
  "cli": { "version": ">= 12.0.0" },
  "build": {
    "production": {
      "channel": "production",
      "autoIncrement": true
    },
    "production-canary": {
      "extends": "production",
      "channel": "production-canary"
    }
  },
  "submit": { "production": {} }
}

The key move is to bake the production channel into the production build, but at delivery time point production at a versioned branch like production-v1.4.0. With this in place, rolling back is just "repoint the channel at the previous branch," and every device returns to the old bundle on its next launch. You don't re-publish a new bundle to overwrite — you change the pointer. That single difference decides how fast you can respond to an incident.

Implementing 5% to 25% to 100% with rollout

EAS Update offers --rollout-percentage, which controls what share of devices on a channel see a new branch. In my operation, I push a new bundle to 5% first, then raise it in stages while watching crash and adoption rates.

#!/usr/bin/env bash
# scripts/staged-publish.sh — fold staged delivery into one command
set -euo pipefail
 
BRANCH="production-$(date +%Y%m%d-%H%M)"
MESSAGE="${1:?commit message required}"
 
# 1. Publish to a fresh branch (no one sees it yet)
eas update --branch "$BRANCH" --message "$MESSAGE" --non-interactive
 
# 2. Point the production channel at the new branch for only 5% of devices
eas channel:edit production \
  --branch "$BRANCH" \
  --rollout-percentage 5 \
  --non-interactive
 
echo "✅ Shipped $BRANCH to 5%."
echo "   In 24h, run scripts/promote.sh $BRANCH 25"
#!/usr/bin/env bash
# scripts/promote.sh — promote after observing. Percentage as an argument.
set -euo pipefail
BRANCH="${1:?branch required}"
PCT="${2:?percentage required}"
 
eas channel:edit production \
  --branch "$BRANCH" \
  --rollout-percentage "$PCT" \
  --non-interactive
 
echo "✅ Promoted $BRANCH to ${PCT}%."

Two numbers always gate my promotions. First, adoption rate — the share of targeted devices that actually fetched and applied the new bundle. If, 24 hours after shipping, fewer than 70% of the rollout cohort has picked it up, I suspect the delivery path or the bundle size. Second, the crash-rate delta between old and new; if the new bundle's crash rate is more than 20% worse than the old one, I don't promote. At 50M-download scale, even 5% is hundreds of thousands of devices, so a statistically meaningful sample arrives within 24 hours. If your app is small, 5% won't give you enough signal — start the first stage closer to 20%.

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WHAT YOU'LL LEARN
A minimal staged-delivery setup (5% to 25% to 100%) using eas.json plus separated channels/branches, in code you can use as-is
How to implement a boot-time health check and rollback that sends a device stuck on a broken bundle back to the previous version on its own
Concrete thresholds for adoption and crash rates over the first 24 to 72 hours, and exactly when to promote versus when to roll back
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