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Articles/App Dev
App Dev/2026-06-16Advanced

Staging Wallpaper Packs Before the First Launch: Where Rork Max and Background Assets Fit

Content-heavy apps tend to greet new users with an empty grid. Background Assets downloads content out-of-band, ahead of the first launch. Here is how I implement it in Rork Max's native Swift, a domain Rork (Expo) cannot reach easily, plus how I decide when it is worth it.

Rork Max166Background AssetsiOS81Swift25Content Delivery

Premium Article

There is one moment in running wallpaper apps that bothered me for a long time: the instant a user finishes downloading the app and opens it for the very first time.

I do not want to bundle heavy content like images directly into the app binary. It bloats review and distribution, and every update reships tens of megabytes to every user. But if I move to a "fetch from the server after launch" design, the first launch now shows the user an empty grid and a spinner. Giving the impression of "an app with nothing in it" in those first few seconds is, as someone running many content-driven apps as an indie developer, a quiet but real loss.

iOS has a dedicated mechanism for exactly this requirement: download content out-of-band from the app binary, and do it without waiting for the first launch. It is called Background Assets. And this is precisely a domain where Rork (Expo / React Native) cannot reach cleanly, which makes the case for Rork Max's native Swift generation concrete.

Why pre-launch prefetching is hard within Expo

When people hear "download content ahead of time" in Expo, most reach for expo-background-task or an expo-file-system download. I started there too. The problem is that both are scheduled only after the app process has launched at least once. They cannot intervene before the user first opens the app, right after install or update. The window just before the first launch, exactly where I most want content ready, stays blank.

What makes Background Assets special is that it steps into that window. After an install or update completes, the system launches a download extension that is separate from the app, and fetches content even while the user has not opened the app. Because that process is independent of the app itself, you can have content staged before the first launch.

This "runs as a separate bundle from the app" structure is the wall in Expo. Background Assets lives in an App Extension tied to the Background Assets framework, and you need a separate Swift target conforming to the BADownloaderExtension protocol. In theory you could inject the extension at prebuild with an Expo config plugin, but once you include launching, communicating with, and testing the extension, you end up writing roughly as much Swift as a native implementation. I see this as a clear example of the boundary between "ship fast with Rork (Expo)" and "go deep with Rork Max (native Swift)."

Rork Max is the product that leans toward generating native Swift on top of Claude Code and Opus 4.6. Like WidgetKit or Live Activities, Background Assets is a textbook case of "out of reach for the React Native common denominator, but with a proper path natively," so adding an extension target onto Rork Max's output was the realistic route.

Background Assets comes in two generations

Before the implementation, let me clear up a point that is easy to confuse. Background Assets has two broad modes, with different OS support and different operations.

The first is the long-standing unmanaged (self-hosted) mode. You place content on your own server or CDN, build the download URLs inside BADownloaderExtension, and handle completion yourself. You own distribution and versioning entirely. This API has been usable for a while and suits teams that already have their own delivery infrastructure.

The second is Managed Background Assets, which came into its own in iOS 26. You group content into units called asset packs, bundle them with the packaging tool that ships with Xcode, and upload them via Transporter or the App Store Connect API. The system (and, if you choose Apple hosting, Apple's side) manages distribution, updates, and compression. Apple hosting includes up to 200 GB per app within the Developer Program, and asset packs can be distributed and updated independently of the app build. In other words, you no longer have to resubmit the app just to swap content.

An app like my wallpaper apps, where images are the star, content is added regularly, but the code barely changes, pairs well with managed plus Apple hosting. On the other hand, if you already have a self-hosted delivery pipeline on something like Cloudflare and want fine-grained control over distribution logic, unmanaged keeps you in command. Let us start with the unmanaged code, since the mechanics are easier to follow.

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WHAT YOU'LL LEARN
Understand how Background Assets downloads content separately from the app binary, and why this is hard to do within Expo
Learn a working BADownloaderExtension implementation and how to split essential vs non-essential downloads
Get a decision framework, based on content volume and update cadence, for moving to iOS 26 Managed Background Assets (Apple hosting, up to 200 GB)
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